Question: About Shamans

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Question: About Shamans

Postby Noclaf on Sun Nov 28, 2004 8:51 pm

I was wondering if you guys know what would be the best choice for my shaman. Should i use a shield and a dagger/mace or should i use a Staff? I currently use both (Staff for ranged combated/healer job and shield and mace/dagger for CQC) but i gotta stick to just 1 so i can lvl the skills up. My staff skill is falling behind. Anyways, what do you guys think its best for me? Mainly for PvP.
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Postby drunk on Sun Nov 28, 2004 11:35 pm

i mainly use stuff because my skill is high in it but every now and then i switch to mace/shield for some non apparent reason
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Re: Question: About Shamans

Postby nut on Mon Nov 29, 2004 11:54 am

Noclaf wrote:I was wondering if you guys know what would be the best choice for my shaman. Should i use a shield and a dagger/mace or should i use a Staff? I currently use both (Staff for ranged combated/healer job and shield and mace/dagger for CQC) but i gotta stick to just 1 so i can lvl the skills up. My staff skill is falling behind. Anyways, what do you guys think its best for me? Mainly for PvP.


You'll be exchanging armor and weapons more often than you can change your own underwear until you hit your early 50s, so it really doesn't matter what weapon you use.

Personally, I'd switch off on every available weapon type I can use. You might not think you'll ever be using a staff, but you'll change your mind once you get ahold of an epic staff. And once you do, it's going to be a bitch lvling your 1 skilled staff as a lvl 60.
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Postby malavant on Mon Nov 29, 2004 12:59 pm

the benefits of a mace/shield or a dagger/shield outweigh the benefits of a staff.

this is because with a staff, you're only hitting every 3 seconds. That means if the mob that you're fighting ends up with 3 hp left after your last swing, you now need to wait 3 seconds to hit it again. much easier to use a fast weapon and the mob will die more effeciently.

i personally prefer fast weapons though.
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Postby verbim on Mon Nov 29, 2004 4:40 pm

this is because with a staff, you're only hitting every 3 seconds. That means if the mob that you're fighting ends up with 3 hp left after your last swing, you now need to wait 3 seconds to hit it again.


this is actually a rather popular fallacy. because there's no delay when you first begin attacking, you're essentially front-loading all the damage of 2-3 faster attacks. because of this, if the mob/player is left with 1hp and you have to wait 3 seconds to finish them off, you're on even ground with a faster weapon. if, however, you kill them with 3 damage to spare, you're actually ahead of that one-hander.

that said, I actually agree with mal's sentiment. there really arent many situations where you'd want a 2her over a 1h/shield. in pvp, if you're in melee range, you're trying like hell to get out while taking as little damage as possible from a rogue/warrior/paladin. that, or you're fighting a caster, in which case it's not melee damage you're after, but spell interruption, in which case a 1her wins again.

the only time I personally use a staff, is in a pve group situation where I'm not tanking at all.. just playing support/healer/dps.
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Postby Noclaf on Mon Nov 29, 2004 6:32 pm

Cool, thnx for the quick answers. Actually thats what i am currently doing verbim. I use a Staff for healing purposes and shield/dagger or mace for pvp. But i dont like switching between weapons hehe. I like to just pick a set and stick with it. Ill be going shield and dagger or mace.
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