Servers, lag, bitching, and you
Posted: Wed Apr 06, 2005 12:50 am
As many people complain about this, let me explain to you why it does this;
The server you play on, it hosts the entire continent.
That alone is roughly about 500+ players interacting within the environment, npc's, mobs, gathering herbs, all sending and receiving information with the server.
When you get about 100+ players in area, the lag is not that bad until the battle gets started.
You now have the server trying to deal with 100-200 spells/abilities at once in the focused area of the server while still trying to maintain the rest of the continent with all the other players.
This creates a major chokepoint in the game as it was intentionally designed this way.
Why?
In everquest, every zone you entered, you had to load, hence 'zoning'. A server can handle 1 or more of these zones at once. If a battle was to take place, it would only effect that area, possibly a few others that maybe hosted on the same machine.
If wow was designed this way, they could VERY easily fix the 'lag' that happens when major raids fight.
Most of you complain and bitch about the lag without trying to think of the technical part of the problem and the intentional design by the developers to try and make the game as streamline as possible (no zone loading except instances).
So next time your continent starts lagging and you know its because of a raid, you now know why, and that Blizzard had your best interests in mind when they designed this game; streamlined playing, never having to load to continue leveling-questing.
The server you play on, it hosts the entire continent.
That alone is roughly about 500+ players interacting within the environment, npc's, mobs, gathering herbs, all sending and receiving information with the server.
When you get about 100+ players in area, the lag is not that bad until the battle gets started.
You now have the server trying to deal with 100-200 spells/abilities at once in the focused area of the server while still trying to maintain the rest of the continent with all the other players.
This creates a major chokepoint in the game as it was intentionally designed this way.
Why?
In everquest, every zone you entered, you had to load, hence 'zoning'. A server can handle 1 or more of these zones at once. If a battle was to take place, it would only effect that area, possibly a few others that maybe hosted on the same machine.
If wow was designed this way, they could VERY easily fix the 'lag' that happens when major raids fight.
Most of you complain and bitch about the lag without trying to think of the technical part of the problem and the intentional design by the developers to try and make the game as streamline as possible (no zone loading except instances).
So next time your continent starts lagging and you know its because of a raid, you now know why, and that Blizzard had your best interests in mind when they designed this game; streamlined playing, never having to load to continue leveling-questing.