My rogue build (for the public)

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My rogue build (for the public)

Postby RiZ on Tue Jan 04, 2005 6:05 pm

Recently I been getting many tells in-game for my talent build, so here it is:

Assassination Talents (31 points)


Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.


Malice - 5/5 points
Increases your critical strike chance by 5%.


Remorseless Attacks - 5/5 points
After killing an opponent that yields experience, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.


Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.


Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.


Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.


Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.


Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.


Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.


Vigor - 1/1 point
Increases your maximum Energy by 10.




Combat Talents (2 points)


Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.




Subtlety Talents (18 points)


Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)


Camouflage - 5/5 points
Increases your speed while stealthed by 15%.


Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.


Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.


My build relies on critical hits whilst spamming SS over and over again and it gets me combo points really fast so I can use my finishing moves right away while the enemy is stunned.

This build goes very well with slow but high overall damage sword/mace main-hand and anything really fast + high dps in off-hand.
Last edited by RiZ on Wed Jan 05, 2005 6:57 pm, edited 2 times in total.
Riz- lv 80 Orc DK (lol)
Rizwan- lv 70 BE Rogue
Rizwan- lv 60 Orc Rogue
Riz- lv 60 Gnome Warrior
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Postby Lardo on Tue Jan 04, 2005 8:15 pm

Is remorseless attack worth the 5 points?
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Postby Puddy on Tue Jan 04, 2005 9:39 pm

good build.. like most of the builds ive seen out there. nice thing about rogues is there are quite a few builds that are pretty rewarding.

as far as remorseless.. guess its an okay talent. not so good for pvp, but for pve, i imagine its quite good with seal fate.
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Postby Gricer on Wed Jan 05, 2005 12:14 am

thx riz :D nice build.
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Postby Nezt on Wed Jan 05, 2005 1:53 pm

my rouge pwns joo! j/k nice build.. I'm going with a more defensive/combat build which will probably suck :D
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Postby Tibs on Wed Jan 05, 2005 2:03 pm

seal of fate is a nice one. vigor, meh. allows for one more SS than not... I didn't want to go that far for 10 energy points. but if you dig it, Riz, go brother.

what weaps are you using?
Tibsdalai UD Priest lvl 60
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75/150 Alchemy

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Postby nut on Wed Jan 05, 2005 2:21 pm

Prep is a nice thing to have.

2 blinds, 2 vanishes, 2 evasions, 2 coldbloods for those sticky situations when you need 'em.
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Postby Puddy on Wed Jan 05, 2005 2:46 pm

nut wrote:Prep is a nice thing to have.

2 blinds, 2 vanishes, 2 evasions, 2 coldbloods for those sticky situations when you need 'em.


yea, ive been trying to decided between prep and seal fate.
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Postby nut on Wed Jan 05, 2005 4:16 pm

I have both.
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Postby Norick on Wed Jan 05, 2005 4:43 pm

Can0Lard wrote:Is remorseless attack worth the 5 points?


On my rogue back in ST I found remorseless to be rather useful especially when you soling and you had a bad pull or an add, also useful for instances when one of the ranged wanders too far and gets a few adds. 40% chance of getting a crit on the most useful abilities is a great thing.
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Postby Puddy on Wed Jan 05, 2005 5:37 pm

nut wrote:I have both.


i guess you dont have improved ss?
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Postby nut on Wed Jan 05, 2005 7:55 pm

Nope.
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Postby Melfice on Wed Jan 12, 2005 1:20 am

But what do you think will do more dmg in a group situation-
A rogue spamming SS with a mace/sword for max SS dmg or a rogue with faster weapons dagger/fist spamming backstab and getting more poison procs. If the dagger rogue gets improved backstab they will be getting combo points generally the same speed as a SS rogue if not faster. O and why vigor?
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Postby RiZ on Wed Jan 12, 2005 1:26 am

Not many daggers in the game or I'd go all ambush/backstab build =/

Vigor + improved ss = spam SS more.
Riz- lv 80 Orc DK (lol)
Rizwan- lv 70 BE Rogue
Rizwan- lv 60 Orc Rogue
Riz- lv 60 Gnome Warrior
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Postby verbim on Wed Jan 12, 2005 2:28 am

isn't the benefit of vigor offset by the use of thistle tea?
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