Mage Template, Blastwave or arcane power?
Posted: Tue Dec 07, 2004 1:57 am
I'm still unsure whether i should go for arcane power or blastwave. Blastwave has a 6 sec daze affect to it, which is nice in pvp. Arcane power has 35% increase in damage along with other arcane talents. Here's the template I will most likely implement in the future. Lemme know what you guys think.
Arcane Talents (32 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Arcane Meditation - 3/5 points
Allows 9% of your Mana regeneration to continue while casting.
Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
None
Fire Talents (19 points)
Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
Burning Soul - 1/3 point
Gives your fire spells a 25% chance to not lose casting time when you take damage.
Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Arcane Talents (32 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Arcane Meditation - 3/5 points
Allows 9% of your Mana regeneration to continue while casting.
Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
None
Fire Talents (19 points)
Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
Burning Soul - 1/3 point
Gives your fire spells a 25% chance to not lose casting time when you take damage.
Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.