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PostPosted: Fri Apr 13, 2012 12:24 pm
by Laere
Our guild is currently doing spine progression and our Blood DK does the bloods. We also have a couple assigned melee helping him kill bloods as he gets them, however, I've never seen him struggle, or fight for threat between the melee.

His armory: ... /secondary

Do you think that having so much extra talents into AOE abilities is kind of overkill compared to keeping Lichborne? Lichborne being another "tank" cooldown.

Also do you think 3-4 melee is enough on helping our Blood DK kill bloods or is that overkill as well?